Tier List


 * [The Tier Lists that the community voted on]

Overview guide on the classes Breath Style Tier List=


 * S Tier Breaths- These are most adaptable breaths that perform well on any given occasion.
 * Love- Most favored of all breaths due to it's farming features.
 *  Pros 
 * The user is given a Long Whip in place of a regular Nichiriin. This gives the user a x1.5 melee range increase.
 * Both the Melee and Skill Abilities have knockback, making farming a breeze.
 * Cooldowns and Control usage are decent
 *  Cons 
 * Skill Ability Hit-boxes are decent for fighting NPCs, however it can be difficult to connect hits in PVP
 * Some of the Abilities will not hit if the target is too close, you will have to maintain a medium range
 * Mist- Overhyped due to it's long range ability packing a powerful punch, while also having a superb hit-box.
 *  Pros 
 * The Wind Slash attack deals great damage and has great range.
 * The Flank Ability allows you to temporarily turn invisible while giving you increased running speed, this can make Melee attacking much easier.
 *  Cons 
 * Other than Wind Slash, the other abilities don't contribute much towards farming/PVP
 * Abilities have a High Control cost, making it less efficient for anybody under Level 200
 * Sound- The Flamboyantly explosive breathing, best used for defense and warding off rushers.
 *  Pros 
 * The Explosive skills have a huge hitbox aiming in all directions.
 * Since the explosions have a slow start up, you can use always attack first and bait enemies into any of Sound's skills.
 *  Cons 
 * The first skill "Sky Roar" has a slow start up before boosting into the air and dealing damage.
 * The third skill "Roar" when firing outwards is slow and easy enough to dodge if predicted.
 * All skills have a low damage output.
 * A Tier Breaths- These breaths can be very powerful, however a certain requirement is needed to use them to their full potential.
 * Wind- Very under-rated due to it's lack of damage, however it ranks high because of it's long range and big Hit-box ratios.
 * Pros
 * All 3 skills have medium or long ranged hit-boxes, making pvp and farming very easy
 * Move combo well, leaving hardly any downtime between skills
 * Very effective against Bosses
 *  Cons 
 * High Control cost, making it less efficient for anybody under Level 200
 * Seems to do less damage compared to the other breaths
 * Water- Spammable, water-like vortex that rushes towards any opponent. Water is favored because it's very user friendly, especially for lower levels.
 * Pros
 * Low Control Costs
 * All 3 moves are roughly the same, in which they fling you forward, allowing you to maneuver in the air and a chance to hit multiple times.
 * Only Breath to have 4 skills, giving it some versatility
 *  Cons 
 * Can be dodged easily in PvP, if the opponent knows what they're doing
 * All close ranged attacks, making it very ineffective when fighting Bosses
 * Insect- This breath can be very powerful due to all 3 skills dealing poison damage, plus dealing their original damage
 * Pros
 * Deals Poison, making it very effective for lower levels to farm Super Strong Enemies
 * Slight knockback
 * Poison works in PvP Arena
 *  Cons 
 * While being good for farming, it lacks in PvP due to how easily the moves can be read (slight activation time)
 * Cooldowns are on the longer side (8-10)
 * Flower- Basically the love child of Flame and Love. Its attacks are good for all ranges, has a good aoe attack, and has very little control drain making it perfect for low levels
 *  Pros 
 * Attacks range from close to long ranged
 * Decent damage
 * Very small control drain
 *  Cons 
 * 2nd skill has very little range
 * It's basically Flame with love colors
 * B Tier Breaths- These breaths can useful, however there are better alternatives with similar move-sets.
 * Beast- Only Breath able to Duel wielding nichirins. Very fast and powerful, however it doesn't compare to breaths with similar skill sets.
 * Pros
 * Looks cool due to duel wielding
 * Very powerful at close range
 * Skills allow the player to dash forward, making it easy to gain on distant/ running players
 *  Cons 
 * Skills can be Dodged easily since they thrust the user forward, you cannot maneuver after using the skill.
 * Any ranged Breath will have the advantage over you
 * Not very effective against bosses
 * Serpent- This breath is decent, however it ranks low due to how short ranged the skills are.
 * Pros
 * You get a cool pet snake on your shoulder
 * Some skills Poison the enemy
 * Has a pretty useful AOE skill
 *  Cons 
 * All close ranged attacks, making it difficult to PvP, or Fight Bosses
 * Overall, just cannot compare with other Breaths.
 * Flame- A good breath, but it's better used with defensive tactics since attacks are slower and short-medium ranged
 *  Pros 
 * Can do combos well
 * Decent range
 * Decent damage
 * Control drain isn't too high
 *  Cons 
 * Slow cool downs
 * Is better for defensive tactics compared to all other breaths which are offensive


 * C Tier Breaths- No one likes C tier I guess


 * F Tier Breaths- These breaths are basically the worst of the worst
 * Thunder- This breath needs a serious buff
 * Pros
 * Skills auto target the opponent, making it nearly impossible to miss.
 * Damage is decent
 * You can teleport through stuff
 *  Cons 
 * Very long cooldowns (25 seconds)
 * Slight delay after finishing your skill that makes you vulnerable for about 1-2 seconds.
 * Youll be outclassed by just about any breath... Except for maybe Serpent.


 * -|Demon Art Tier List=Blood Demon Art Tier List:


 * S Tier Arts- These are most adaptable Arts that perform well on any given occasion.
 * Temari- You are extremely lucky to end up with this and is considered amazing by most players
 *  Pros 
 * The range on Temari's attacks are massive, as big or a little bigger than mist's attacks
 * The second attack has amazing spread causing hits to be very consistent
 * The last attack is an area attack with no chance of missing if target is within the hit box
 * Cool down times are very low for the amazing capability of its attacks
 * The attacks move very fast, almost to the point that they are invisible, they also have a low probability for the target to escape the hit box before the attack reaches them
 *  Cons 
 * The first attack has a very low spread, and is a little wider than the player's character
 * Has a high control drain
 * First two abilities can be dodged by jumping over them
 * Dream- An amazing art that is highly regarded as broken and annoying
 *  Pros 
 * The attacks stun the target and if you hit them while stunned it does increased damage
 * The abilities are invisible and therefore are hard to dodge
 * The increased damage in Temple is so high that you can nearly knock down half of the target's hp with a few attacks
 *  Cons 
 * Someone like a Temari user can usually avoid attacks as they are constantly dashing and going to the side of enemies
 * Ability cool downs are long
 * Last ability has a 2 minute cooldown
 * A Tier Breaths- These Arts can be very powerful, however a certain requirement is needed to use them to their full potential.
 * String- An art that can be used in most situations, with great adaptability
 * Pros
 * Large range
 * Decent damage
 * Low control drain
 * Last attack has a huge range and spread
 * Abilities are very flashy
 *  Cons 
 * The first two attacks have a spread only about as wide as the character
 * Ability cool downs are long
 * B Tier Breaths- These Arts can useful, however there are better alternatives.
 * Swamp- Can be used to win many battles if mastered
 * Pros
 * You are invisible when using the abilities
 * You are invincible while you are in the swamp (invisible)
 *  Cons 
 * Only has 2 abilities
 * Neither ability can attack
 * C Tier Breaths- Nobody likes C-Tier
 * F Tier Breaths- These Arts are basically the worst of the worst
 * Drum- Congrats! you got the worst art possible
 * Pros
 * Decently high damage
 * You get cool drums on your body
 *  Cons 
 * Huge cool downs
 * Range is ok
 * The spread is thinner than the character
 * There is only 2 abilities
 * Scent- About as good in pvp as the name sounds
 * Pros
 * Decent hit box
 * There are 2 AoE attacks
 * Nice visuals
 *  Cons 
 * Very low damage output
 * AoE hit boxes are smaller than average
 * Small spread
 * Arrow- You only have it because you have bad luck
 * Pros
 * You get cool eyes on your hands
 *  Cons 
 * Very short range
 * Abilities themselves move slow
 * The arrows on the area attack travel further than the hit box, and don't actually hit outside it
 * Very hard to use in pvp

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